FM-I2P Content

About This Course

Keywords: Technology, Entrepreneurship, Creativity, Humanity, Social, Global, Collaboration, Competition, Society.

This course is developed with the increasingly dynamic and fast changing world in mind. Taking into account the scale and pace of technological advancement, an ever increasing connected world, globalization and digitalization. The impact of these mega shifts on humanity, work and life opens up tremendous opportunities but also comes with tremendous responsibility. In this course we want to give our learners an experience by immersing them into this world of technology, changing consumer demand, paradigm shifts, changing businesses and business models, opportunities and challenges, humanity and ethics, etc. by putting the learner in control of his or her learning trajectory. Challenging the learner to leave the comfort zone, become aware of these changes and spot opportunities to design, develop, manufacture products, services and or processes which will directly add value to humans. By thinking differently, by looking from different perspectives, by putting the human in the center of all activities, by involving all the stakeholders, by making them part of the process, by collaborating and co-creation, by using tools to work and learn more efficient and effectively, by understanding the impact on short-term and long-term, from a fixed mindset to a growth mindset, we aim to prepare a full  professional with specific skills but with broad perspectives for the future workforce.  

Student Pitching

Who Is This Course For

This program is for a broad range of (international) learners, from different disciplines and backgrounds, interested in broadening their knowledge and skills-base while working on global, challenging, creative and innovative "real life" projects. The course covers the basics of exponential technologies, creativity and design, business and management, finance and economics. We don't prescribe specific prerequisites to enroll in this program, because we developed and execute the program in a less traditional and formal way. Learners already familiar with previous mentioned topics and subjects of this course are encouraged to share their knowledge and skills with other peers, promoting peer-to-peer learning. 

We do expect learners to:

-have and further develop a pro-active attitude
-have a research mentality
-use time/- project management skills to plan and manage
-strive for excellence
-be meaningfully/actively engaged
-take full advantage of opportunities

General Information

Basic Information Semester Course
30 ECTS 
Level 3rd year bachelor program (P-certificate mandatory to enroll)
Commitment 840 hours study load 
20 weeks, 5 days per week
40 hours per week

Language English
How to pass All individual and group assignments must be sufficient
Project results must be 5.5 or higher
Course General Information

Program Set-Up and Schedule

The course is programmed and set-up in such a way that there is a clear path of purposeful learning, while maintaining full flexibility to adapt the course to fit to the needs of the learners but also to keep the program up-to-date and actual by using current trends, developments, tools and methods, to give the learners the state of the art of today and tomorrow.











Course General Information

Course and Locations

The course is a multidisciplinary course designed around different subjects. The majority of the classes will be executed at Fontys in Eindhoven. Some specific classes will be executed at the Fontys building of that particular subject in a different location in Eindhoven and or Tilburg. This creates opportunities for learners to learn about different disciplines and background within their own context and environment. For more information about locations please visit Fontys Locations.

Fontys School of Engineering
Rachelsmolen 1
Building R1
5612 MA Eindhoven

Fontys Academy of Creative Industries
Prof. Goossenslaan 1-04

Fontys School of Automotive
Horsten 10 (TU/e Campus)

Fontys for Allied Health Professions
Th. Fliednerstraat 2

Course General Information

Course Content, Subjects, Projects and Themes

Below there is a short description of each subject, theme and project of the course. Due to fast changing technological and societal dynamics the course is being updated each half year with new subjects, themes and projects. All content is focused on developing a broad knowledge- and skill base in executing a "learning by doing" way of working. Although we believe that every subject is necessary and related to develop a full professional for the future workforce, we categorized the subjects.

Technology Business Management Economics
Humanities Creativity Design
Healthcare & Medical ProDev Law & IP Marketing

CheckIn-CheckOut (CICO)

Ones enrolled in the minor we take some time to get to know each other, getting a better understanding of who we are working with. We call this the CheckIn. In a playful, interactive and informal way the learners briefly introduce themselves and express their learning goals and wishes. One or two warming up exercises will break the ice and will create a sense of being part of something bigger, being in it together. During the program the learner reflects on the progress of their learning goals and adapts or adjusts accordingly. In this way the learner is always in control of their talent development. In the end of the minor the learner reflects for the last time on their learning goals and discusses what is achieved and how it was achieved. Goals not achieved can be taken to the next phase of learning and working. Read more...

All about 3D Printing (3DP)

An introduction of the origin of 3D printing, the evolution since then, the different printing processes that exist and still are evolving and the materials that can be used for 3D printing. Current developments are followed closely and will be part of the course. Learners get the basics in designing, modelling and preparing their first 3D print job. We will dive into different application areas such as aerospace, automotive, machine industry, fashion, art and creativity.  Read more...

Automotive and 3D Printing (AUT)

Rapid Prototyping and Light Weight are key in the field of Automotive in combination with 3D printing. To get knowledge on the key drivers for Automotive to use 3D printing an introduction of the automotive world will be given, this will be arranged in the form of a seminar. The seminar will be held in an automotive setting at Fontys School of Automotive Engineering.  Read more...

Project Management (PM)

"The delivery of business outcomes is realized through the success of projects, and in essence that is the way that project management strategies drive organizational success” (Institute, 2010). Imagine you are working on an international project with a multidisciplinary team located all over the world. You are working on the development of a complex integrated system, process or product. Project Management is a mature discipline embraced by professionals to control budgets and improve project results. Moreover you will learn that Project Management is a way of living.  Read more...

Systems Engineering (SE)

To get ideas designed in industries like automotive, aerospace, medical, etc. a methodological and structured way of working is used. Based on the shape of the process flow this is called the V-cycle model. It originates from Control & Software development. Learners will learn what System Engineering is and how to apply this methodology to their own ideas, products and projects. Read more...

(digital) Marketing Management (dMM)

What is marketing? At every new release of an Apple IPhone people all over the world stand in long queues to be one of the first to own the world’s most innovative phone. We are talking about an intelligent device with a price of more than €600! Just show any person on the world the logo of McDonalds. In more than 90% of the cases people will recognize it. What about asking anyone in the world whether they know famous beers. Big change they will mention Heineken as one of the top beers. Read more...

Build Your Own Website (BYW)

In an increasing world of digitization and globalization the amount of information is growing exponentially. Learners have to know how to deal with finding information and evaluating this information for further use. In this course we encourage the learner to not only tell what they are learning, researching, designing and building but also to show it by means of designing and building their own website. There are multiple goals here: Learners can get feedback for their work from a greater audience. They can share their work with the rest of the world and be proud about it (personal branding), but most important they learn the basics of information technology (coding, designing) and computer science.  In the end of the minor the learners deliver a fully functional website as one of the deliverable showing their progress and process. Read more...

Lean X (LX)

Lean ‘X’ stands for lean innovation, manufacturing, design, production, thinking and almost everything else you could imagine that makes work -life balance efficient, effective with continuous improvement to achieve added value. In this course you will learn about the history of Lean, the tools developed to identify, analyze, understand, visualize and improve processes while eliminating waste and variations. Applying these tools in real life applications and work environments is part of the course. Understanding how lean can help to structure and organize the 3D printing workflow. A short introduction into Six Sigma is also part of the course. In practice Lean and Six Sigma go hand in hand to achieve better quality products, happier and motivated employees, saver and attractive workplaces but the most important aspect is delivering the quality the customer asked for. Lean is a way of life and when correctly implemented creates time and space for creativity and innovation. Read more...

Business Modeling (BM)

Each company is different, even when similar products are sold. The precise characteristics of a company can be written in the form of a business model. This business model is not static but constantly changing. Companies that have the best business model (or models) and are regularly adapting their business model to their changing environment are likely to be the most successful. Companies that make use of 3D technology have the possibility of introducing new business models that were not possible in the past: so, 3D is not only an exciting new technology but also a tool for differentiating your way of doing business! The course dives into topics like how to describe the business model of company, distinguish a number of basic business models. User practical tools to design business models and use a structural approach to analyse business model changes.  Read more...

Legal and IP (LIP)

We will focus in this course on the specific aspects of law that are important in the world of 3D printing. When you’re thinking about designing a product with the 3D technique, what are the aspects you should think about legal wise? What kind of law is applicable in the world of 3D? How can I protect my invention and with which kind of specific intellectual property right, for example copyright, model rights, patent rights etc. And if you’ve protected your design or technique in the right way, what kind of remedies do you have in case someone infringes your right. Also ethical issues will be addressed. The classes are offered through lectures, workshops and symposium.  Read more...

Presentation, Pitch and Storytelling (PPS)

In this course you will develop and design your innovative idea into a physical product using the 3D print technology. Ones you hold your product in your hands it is more than likely that you will be enthusiastic. But how can you convince external stake holders about your invention, design or product and how do you make them as enthusiastic about your product as you are. Imagine you have to promote or present your product to your boss or to another investor. How do you prepare yourself to basically “sell” your product or idea? In most cases you will tell a story customized to the target group using specific presentation skills and techniques.

Concepting and Creativity (CC)

The learner will be immersed in the key success factors of Concepting and Creativity at Fontys Academy for Creative Industries. Fontys ACI is renowned for providing a profound insight on how to manage, analyze and develop a strong concept. Therefore, we will focus on the theory and practice of developing meaningful, creative and authentic concepts. The main theories we will discuss are concept thinking, the golden circle and experience design. Moreover, we will teach you practical tools that you can use right away, like several brainstorming techniques. The end result is an insightful day in the world of Concepting and Creativity. You will acquire everything you need to become a meaningful Concepter yourself! The end-user is our focus. How can you design the perfect experience for them? A successful concept or product thrives if it is supported with a well worked out pre-, direct and post experience. We will discuss several theories on how you can give your clients the best customer journey, using for example experience mapping and service design thinking. Furthermore, you will practice with your own case. This way, you can enhance your very own concept and make your future customers as happy as can be!

Healthcare and Medical (HCM)

We will focus on the specific aspects that are of importance in designing and engineering medical aid such as implants, prosthetics, orthotics, special shoes and disposable medical devices. Although it seems rather straight forward when engineers design all kind of aids and devices to support human beings in daily live, designing in the right way is most often more complex. Once engineers are designing for the human body in a supportive, or correcting way they will have to deal with a lot of constraints, special directives, guidelines and methods. Working according the Medical Directive Device (MDD) and know what the International classification for Human Function Health and Disability (ICF) are just two examples. This part of the minor will focus on these special points of attention in the development of medical equipment and assistive devices. Read more...

Philosophy of Technology Impact (PTS)

This course will take a look at philosophy from a technology perspective, in which we shall discuss all types of aspects which are just around the corner and will enter into our lives quite soon. We shall look at technology from a totally different perspective than the usual instrumental perspective that we normally use; what we want to know in this course is what the technologies mean to us as human beings? What impact will they have on our lives and how will they change our lives? We will look at the moral side of these technologies and discuss whether they are good or bad, right or wrong. We shall also look at the essence of good argumentation in order to be able to present and defend our ideas. Each technology/subject will be approached in a philosophical manner, so we shall not look at the technology as an instrument and determine its strengths and weaknesses, but we want to determine our values as human beings, and apply these to our views of the technologies we shall deal with. This shall tell us the value of the technology. We then want to discuss what these technologies mean and how will they affect us in our everyday lives, in our societies, in our families, etc. Read more...

Disrupt Yourself! (DY) - a.k.a. The Beach Class

When was the last time that you entered a room, whether work related or school related, where you could only ask questions without getting a single answer? It is not something we are used to. In many cases we tend to quickly come up with answers or solutions without really understanding the question? Asking the right question is going to be even more crucial in the future. Why? Because there is a huge shift occurring in our daily work and life due to technologies like Artificial Intelligence, Smart Industries, Smart Devices, Smart Robotics, etc. Just imagine when everything becomes smarter we as humans should be able to come up with better questions as in WHY? HOW? WHAT? In solving the real problems and or challenges we need to dig deeper to find the real question behind the question. To achieve this in an educational setting which in many cases is very rigged, the whole class is turned into a beach setting. Including drinks, snacks, colors, music and  loads of curiosity from the students. This course will disrupt the way you think and act on that thinking. Each student team will be firing questions at other student teams in finding a deeper sense and a deeper meaning and learning experience related to their problem/challenge. They all leave with questions they never thought of by them selves giving them fuel to do more research and experiment a little more before coming with up solutions. Read more...

Design Thinking (DT)

Design Thinking is an innovative problem-solving process combining different set of skills. Design Thinking is being used all over the world to design products, services, processes and systems regardless the discipline, domain or context. In this course we will be following the exact process of Design Thinking on different levels. Starting from an abstract level where we fully try to understand the question, problem or challenge (also see course Disrupt Yourself!) iterating our way towards more tangible levels where the first designs, sketches and prototypes emerge. The steps are emphasize, define, ideate, prototype, test and iterate as many times necessary. A very important and unique aspect of Design Thinking is that it approaches design from a human-centred or user-centred perspective. The Design Thinking process brings Designers and Engineers together complementing a whole team of people with a variety of backgrounds. In this course the learner will learn to recognize the tools and the different stages of Design Thinking and learn to apply the tools and methods in a structured and organized way. Of course a whole portion of fun is necessary to be creative! Read more...

Effective Communication (EC)

We all know that communication is by far the most important skill and factor in any situation. Great leaders have mastered communication skills to achieve their goals by clearly communicating their vision via multiple channels vision. Effective communication is not only about what you communicate, or when you communicate or even how often you communicate. It is also about how authentic the communication is and how authentic one perceives the communicator. It has also to do with your behavior which should be aligned to your communication. If you communicate something and you behave in the opposite way there will be no trust in whatsoever you have to communicate in the future. In this course you will learn how to break down communication messages into smaller and simpler chunks.  When to use which communication channel (personal, one on one, groups, via e-mail, etc.) for what purpose and for which target group. While communication can take place in many different ways the most important thing is to visible  and make sure that the message stays alive and strong which means you have to be prepared to listen and see what impact and effect our communication has on others. Read more...

Group Dynamics (GD)

In this course students will learn what Group Dynamics is and how to deal with it by sharing their experience of their current group work. Reflecting on what went well and what could/should be changed for the better. Every team or group has strengths and weaknesses and every team or group follows a certain process (stages) that can strengthen the group or can destroy the group. Knowing how to deal with this makes working together and decision making more effective and efficient. Especially when teams are interdisciplinary, multicultural, international, etc.  knowing how to get the most out of your group is most valuable. Group Dynamics is becoming a very important topic among almost all disciplines and domains. There is basically no place where people/professionals don't work together. Now and in the near future their will be an increasing demand on team work, collaboration, inter dependencies, etc. The learner will better understand what Group Dynamics is and what tools, methods, models can be used to apply directly in their own daily group work. Read more...

Research and Information Skills (RIS)



Social Event (SE)

Work hard – Play hard! The Social Event is designed, organized and executed by a selected group learners. The purpose of this event is to mix and mingle, get to know each other better, learn and share, connect and engage all in an informal but intellectual way. Other than that the learner gets an opportunity to  practice their Project Management and Communications Skills with this real life case. Once you feel comfortable around people you don’t know that well things quickly change for the better. Approaching each other becomes second nature, asking questions when help is needed becomes easier, understanding different backgrounds, culture and disciplines broadens your horizon and increases and creates new opportunities for personal and professional development. Regional = Global! Your future career will look a whole lot different so why not start getting used to it now.

An exciting program with a playful and intelligent component

Hard work on playful and intellectual interactive assignments

Some time to relax, lounge and energize with a snack and drink



Gadget Project (FUNp)

The Gadget Project (FUNp) is the very first project of the educational program. Starting directly after the kick off of the program, the teams have to come up with an idea for a low-cost gadget. They will have 5 weeks to work on the idea, sketch, design, think about the price, the target group, take surveys or interviews etc. Everything necessary to pitch their product in week 5.  The concept must be 3D printed so it can be demonstrated during the pitch. The learners have to push the boundaries of creativity and concepting to come up with a gadget that their audience need, demand or would just love to have. Learn more...

Ideation - Sketching - Concepting

Designing - Modeling - Printing - Testing

Pitching - Demonstrating - Sharing Experience



Grand Global Challenge Project (GGC I2P)

The Grand Global Challenge Project is a project initiated by the Singularity University.  Fontys School of Engineering collaborates with SingularityU in the Netherlands to empower the young future professionals to solve our planet's most urgent problems. This big project starts directly after the Gadget Project (FUNp) has been finalized by a kick off inspiration session at the SingularityU Netherlands. The learners team up to pick one of the Grand Global Challenges and come up with a practical solution that will have global impact. Using Design Thinking as the main methodology the learners get all the freedom they need to find a topic that suits them, that is close to them in a personal way and where they feel connected to, to make a difference in the world by putting humanity first. All the subjects within this minor must be applied to come to a ground breaking solution which has been properly researched, bench-marked, designed, produced, tested, and where the learners present their business plan in front of a external jury consisting of alumni, companies, lecturers, researchers and other organizations interested in the results of the teams work. The jury acts as a "Dragons' Den" where we create an opportunity for the companies to adopt a certain solution and perhaps in the near future produce it and implement it. 

Learn more...

Research and Literature study

Designing - Modeling - Printing - Testing

Presenting Business Plan in front of external jury